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Neverwinter codes
Neverwinter codes











This function will display the current game time of the module on screen. This function will retrieve and display on screen the specified local variable from the module. Varname is the name of the variable to get. This function will retrieve the reputation value for how faction2 feels about faction1 and display it. This function will enable and display additional information about how attacks, damage, and saving throws are computed.įaction1 and faction2 are the names of factions. This command will print out all local variables set on the module into chat. This command will print out the tag and all local variables set on the target into chat. Your chat window must be combined to see the printed results. This command will print out all local variables set on the area you are currently in into chat. This command is only functional for ordinary players if debug mode is active at the moment of casting. Specifying 0 will disable this and the player will only be allowed to cast spells his/her character is permitted according to that character's class/abilities.

neverwinter codes

This function will enable all spells from all classes to be cast by the player if a value of 1 is specified. (The exceptions are the commands that require a faction name - dm_getfactionreputation, dm_setfaction, and dm_setfactionreputation.) However, in single-player, ordinary players can access most of these commands by entering debug mode. The following console commands can normally only be used by Dungeon Masters due to their effects on game play. This command is normally only available in single-player games. This function will set the buffer size of the chat window buffer. X is an integer value indicating how many lines the chat window's buffer should be. This function will show the names of party members displayed on the partybar GUI. This function will hide the names of party members displayed on the partybar GUI. This function will move the player to a safe location, meaning a valid location in the area (ie. This function will simulate rolling the specified number of 8-sided dice and display the result on screen. This function will simulate rolling the specified number of 6-sided dice and display the result on screen. This function will simulate rolling the specified number of 4-sided dice and display the result on screen. This function will simulate rolling the specified number of 3-sided dice and display the result on screen. This function will simulate rolling the specified number of 20-sided dice and display the result on screen. This function will simulate rolling the specified number of 2-sided dice and display the result on screen. This function will simulate rolling the specified number of 12-sided dice and display the result on screen. This function will simulate rolling the specified number of 100-sided dice and display the result on screen. This function will simulate rolling the specified number of 10-sided dice and display the result on screen. X is an integer value specifying the number of dice to roll.

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There must be a space between "d10" and "5". The angle brackets themselves are not used when entering the command.Įxample: To simulate rolling five 10-sided dice, the console key is hit and d10 5 is typed. The following console commands can be used at any point during game play by any player.Īngle brackets () are used to indicate information that must be supplied by the player.

neverwinter codes

The tab key functionality cannot be used with this method. For example, entering # d10 in the chat bar will run the "d10" command. In addition, the console key can be used to exit the console without losing what has been typed so far.Īn alternate method for entering console commands is to enter the command in the chat bar, preceded by two hash marks (#). While entering a console command, the "tab" key can be used to display a list of recognized commands that match what has been typed so far. Once the console is open, the command can be typed (and will be displayed in yellow text in the top left corner of the screen). For simplicity, the key that opens the console will be referred to as the console key. (This is often referred to as the tilde (~) key, presumably because the name "tilde" is more widely recognized and because shift-backtick produces a tilde.) On other keyboards, the key that opens the console varies likely candidates are the backtick, the tilde, and whatever key is to the left of the one (1). These commands can be entered after opening the console (which appears as a yellow ">" in the top left corner of the screen) by hitting the backtick (`) key on English keyboards. Console commands are text commands that can be given to the game client.













Neverwinter codes